Grades/ Grade 11/ Physics/ Motion & Kinematics/Lecture
Class XI · Physics · Unit 1

Motion & Kinematics — the full lecture.

Every definition, law, formula and worked numerical for the Sindh Board (BIEK) paper — written for Class XI. Read it straight through, or open the interactive lecture to watch each concept animate.

Mechanics is the branch of physics that studies motion. It has two parts: kinematics describes how a body moves — its distance, speed and acceleration — while dynamics explains why motion changes, in terms of forces. This chapter is pure kinematics.

  • Rest — a body is said to be at rest if it does not change its position with respect to its surroundings.
  • Motion — a body is said to be in motion if it changes its position with respect to its surroundings.
  • Frame of reference — a coordinate system (the surroundings) with respect to which position and motion are measured.

Motion is relative

Rest and motion are always relative to a chosen frame. A passenger seated in a moving bus is at rest relative to the bus and other passengers, but is in motion relative to the road and trees outside.

Types of motion

TypeDescription & example
Translatoryevery part moves the same distance — a car on a straight road
Rotatorya body spins about a fixed axis — a turning fan
Vibratoryto-and-fro about a mean position — a swinging pendulum
  • Scalar quantity — has magnitude only. Examples: distance, speed, time, mass, energy, temperature.
  • Vector quantity — has both magnitude and direction. Examples: displacement, velocity, acceleration, force, momentum.

A vector is represented by an arrow: the length of the arrow (to a scale) is the magnitude, and the arrowhead shows the direction. So "60 km/h" is a speed (scalar), while "60 km/h due north" is a velocity (vector).

Exam point: the same numerical size can be a scalar or a vector depending on whether a direction is attached.
  • Distance — the total length of the path actually travelled by a body. It is a scalar and is always positive. SI unit: metre (m).
  • Displacement — the shortest (straight-line) distance from the initial to the final position, directed from start to finish. It is a vector. SI unit: metre (m).
Relationshipdistance ≥ | displacement | (always)
Worth remembering: if a body moves around a circular track and returns to its starting point, the distance equals the circumference but the displacement is zero.
  • Speed — the rate of change of distance. A scalar. SI unit: metre per second (m/s).
  • Velocity — the rate of change of displacement (i.e. speed in a given direction). A vector. SI unit: m/s.
Formulasaverage speed = total distance / total time
velocity = displacement / time

Uniform & variable velocity

  • Uniform velocity — equal displacements in equal intervals of time, in a fixed direction.
  • Variable velocity — velocity changes in magnitude, direction, or both.
average speed
A car covers 240 m in 12 s. Find its average speed.
v = distance / time = 240 / 12 = 20 m/s
  • Acceleration — the rate of change of velocity. A vector. SI unit: metre per second squared (m/s²).
Accelerationa = (v − u) / t
u = initial velocity · v = final velocity · t = time taken
  • Uniform acceleration — velocity changes by equal amounts in equal time intervals.
  • Retardation (deceleration) — negative acceleration; the body is slowing down.
find a
A bus speeds up from 10 m/s to 30 m/s in 5 s.
a = (v − u)/t = (30 − 10)/5 = 4 m/s²

A graph of distance (y-axis) against time (x-axis). The slope (gradient) of the graph gives the speed of the body.

Shape of graphWhat it shows
Horizontal straight linebody at rest (speed = 0)
Straight sloping lineuniform (constant) speed
Curve bending upward (steeper)speed increasing — acceleration
Curve bending over (flatter)speed decreasing — retardation

A graph of velocity (y-axis) against time (x-axis). It gives two important readings:

Two key resultsslope of the line = acceleration (a)
area under the line = distance / displacement (S)
ShapeMeaning
Horizontal lineuniform velocity (a = 0)
Straight line sloping upuniform acceleration
Straight line sloping downuniform retardation
area = distance
A body accelerates from rest to 20 m/s in 10 s.
distance = area of triangle = ½ × base × height
= ½ × 10 × 20 = 100 m

For a body moving in a straight line with uniform acceleration, the following three equations relate the five quantities: initial velocity u, final velocity v, acceleration a, time t and distance S.

The three equations of motion①  v = u + a t
②  S = u t + ½ a t²
③  2 a S = v² − u²
Strategy: write down which of u, v, a, t, S you are given and which one you need, then choose the equation that contains exactly those letters.
use equation ②
A car starts from rest and accelerates at 2 m/s² for 6 s. Find the distance.
u = 0, a = 2, t = 6
S = ut + ½at² = 0 + ½(2)(6²) = 36 m

When a body falls freely under gravity (air resistance neglected), it moves with a constant downward acceleration g ≈ 9.8 m/s² (often taken as 10 m/s² for quick calculations). Remarkably, this is the same for all masses. The equations of motion apply with a replaced by g and S by the height h.

Equations for free fallv = u + g t
h = u t + ½ g t²
2 g h = v² − u²
dropped from rest
A stone is dropped (u = 0) and falls for 3 s. Take g = 10 m/s².
v = u + gt = 0 + 10(3) = 30 m/s
h = ½ g t² = ½(10)(3²) = 45 m
  • Projectile — a body given an initial velocity and then allowed to move freely under gravity alone. Its path (trajectory) is a parabola.

The key idea is that a projectile has two independent motions: a horizontal motion at constant velocity (no horizontal force) and a vertical motion with acceleration g downward.

Launched with speed u at angle θHorizontal velocity = u cos θ  (constant)
Time of flight  T = 2u sin θ / g
Maximum height  H = u² sin²θ / 2g
Range  R = u² sin 2θ / g
Maximum range occurs at a launch angle of θ = 45°, because sin 2θ is largest (= 1) there.
final velocity (braking)
A train moving at 15 m/s brakes at 3 m/s². Find its speed after 4 s.
u = 15, a = −3, t = 4
v = u + at = 15 + (−3)(4) = 3 m/s
find the acceleration
A bike speeds up from 10 m/s to 20 m/s over 75 m. Find a.
2aS = v² − u² → a = (v² − u²)/(2S)
= (20² − 10²)/(2 × 75) = 300/150 = 2 m/s²
height of a tower
A ball is thrown up at 20 m/s. How high does it rise? (g = 10)
at the top v = 0; 2gh = v² − u² (taking up as +, a = −g)
h = u²/(2g) = 400/20 = 20 m
  1. Define rest, motion and frame of reference; motion is relative.
  2. Scalars vs vectors with examples.
  3. Distance vs displacement; speed vs velocity (with units).
  4. Acceleration a = (v − u)/t; retardation.
  5. Read slope and area off motion graphs.
  6. Three equations of motion; free fall with g; projectile range, height and time of flight.
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